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Weapons,
Armor & Items
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Parasite
Eve
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[Club]
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[Handgun]
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[Shotgun]
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[Protector]
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[Vest]
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[Armor]
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[Suit]
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[Medicine] 1 Recovers 45 HP. |
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[Cure] - P Cures the abnormal status "Poison". Prevents the "Poison" effect once when used during battle. |
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[Ammo] +6 Six regular bullets. +15 and +30 are also available. |
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[Trading Cards] Increases the size of the equipment's Additional Effect slots when given to a certain person. (I don't ever remember seeing these items, but I assume you're supposed to give them to Ben.) |
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[Tool] Removes an Additional Effect or Parameter Values from one equipment and installs it onto another. |
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Parasite
Eve 2
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[M93R] Capacity: 20 rounds. Weight: 117. Range: 50. Rate: 110. 9mm handgun that fires a 3-round burst. The secondary attack fires a single round. |
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[Grenade Pistol] Capacity: 1 round. Weight: 260. Range: 350. Rate: 1. 40mm pistol-sized grenade launcher. Fires a single 40mm grenade. |
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[PA3] Capacity: 3 rounds. Weight: 270. Range: 30. Rate: 2 Pump-action shotgun. Fires a single 12-gauge shot. |
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[MP5A5] Capacity: 30/50 rounds. Weight: 288. Range: 55/5. Rate: 80/2. 9mm submachine gun equipped with a flashlight. Fires a burst of 9mm rounds. The flashlight uses a battery. |
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[M4A1 Rifle] Capacity: 30 rounds. Weight: 254. Range: 500. Rate: 85. 5.56mm assault rifle used bt special forces. Fires a 3-round burst. The secondary attack fires a single round. This assault rifle can be customized. |
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[M4A1 Grenade] Capacity: 30/1 rounds. Weight: 390. Range: 500/250. Rate: 85/1. M4A1 assault rifle equipped with a grenade launcher. Fires a 3-round burst. The secondary attack fires a single 40mm grenade. |
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[9mm P.B.] (Power: 10) 9mm full metal jacket round. Can be loaded into handguns and submachine guns. |
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[Grenade] (Power: 270) 40mm high-quality explosive round. Upon impact, shrapnel causes extensive damage. |
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[5.56 Rifle] (Power: 22) 5.56mm full metal jacket round. Can be loaded into rifles and light machine guns. |
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[Buckshot] (Power: 40) 12-gauge shotgun shell. Sprays 9 lead shots in a single burst. |
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[Turtle Vest] Add HP: +5. Add MP: +20. Attachments: 3. Special features: MP Recovery, resistance to Paralysis. NMC Hunter's protective vest. The vest can be worn underneath street clothes. |
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[Tactical Armor] Add HP: +60. Add MP: + 30. Attchments: 8. Special features: High-quality motion detector. Displays target's HP. Military-grade arnor vest. Displays moving objects on a heads-up display. |
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[Assault Suit] Add HP: ?. Add MP: +10. Attachments: 5. Special features: Resistance to Poison. Jacket made for extreme weather conditions in the desert. Defense power is low, but it has many attachments. |
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[Tablets / Recovery 1] Vitamin tablets. Restores a small amount of HP. (Restores 50 HP when used in Main Menu; restores 45 HP when used during battle.) |
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[Key Chain / Combat Light] Disposable defense weapon. When used during battle, blinds any enemies in front of you. |
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[Plastic Bottle / MP Boost 1] Spring water. Restores a small amount of MP. (Restores 30 MP when used in the Main Menu; restores 25 MP when used during battle.) |
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[Pouch / Belt Pouch] Large pouch that can be attached to a belt. Increases the number of attachments available for the currently-equipped arnor. Attachment +1. |
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[Key Item / Cafeteria Key] An antique key. Key to the Parthenon Cafe. |
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[Key Item / Monkey Wrench] A wrench that is adjustable to fit different nuts and bolts. |
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